Blended and Presence Learning Award

REVIEW THE CORRECT PATHWAY


Please note that each individual project can only be submitted to one AWARD category. In case of multiple submissions of substantially identical projects for different categories, the QS Reimagine Education Steering Committee will only consider one entry and remove all others, including variations of the same project. We highly recommend that you carefully select the category that best aligns with your project to avoid any potential disqualification.

Please review the correct pathway to ensure that your project is evaluated accurately based on its type and stage. It's crucial to select the appropriate category, as the criteria for evaluation differs based on the stage of the project. For instance, a "mature" project is expected to have a significant and demonstrable impact, while an "early stage" project should emphasize demonstrating the concept's validity and feasibility.


Select the ACADEMIC pathway if you and your team are affiliated with a K-12 school, university, or other higher education or research institution.
Select  the VENTURE pathway if you and your team are part of an edtech company or any other type of company, agency, association (including non for profit), or entity that does not fall under the ACADEMIC pathway.


If you're submitting an academic project or research, please choose from the following options:

ACADEMIC - EARLY STAGE : This pathway is for projects that are in the early stages of development. Typically, these projects have not been published in academic journals, undergone peer review, or contributed to any cited research papers. Additionally, they have not received any awards.

ACADEMIC - MATURE : This pathway is for projects that are in a later stage of development. Typically, these projects have seen their results or findings published, undergone peer review, and/or contributed to academic journals. They may have received awards or recognition, and project leaders may have presented their work at conferences.


If you're submitting a product or venture, please choose from the following options:

VENTURE - EARLY STAGE : This pathway is for products, initiatives or ventures that are in the early stages of development. Typically, these products or ventures have not generated more than $200,000 in revenue or $500,000 in venture capital. They may not have undergone an Initial Public Offering (IPO) or moved past beta-testing. They may be working with a small cohort of schools or universities and have not received award nominations.

VENTURE - MATURE : This pathway is for products, initiatives or ventures that are in a later stage of development. Typically, these products or ventures have generated more than $200,000 in revenue or $500,000 in venture capital. They may have undergone an IPO and seen their product enter the market post-test. They may have received award nominations and may have already expanded internationally.


Once you have decided on the appropriate category, follow these steps:

  • Select the relevant category and click "ENTER NOW."
  • Register to set up your account. Please note the account login requirements on the Awards entry system and complete all questions. If you have applied in 2022, please re-use the same credentials to access your account.
  • After registering, you will receive an email with a validation code that you must add to complete the registration process. Please check your junk folder, just in case the email landed there.
  • You will need to register on the platform before submitting your entry.
  • If you need to take a break, you can save your progress and return later by logging in using the "YOUR ACCOUNT" tab in the menu.
  • To submit your entry, agree to the terms and conditions and click the "COMPLETE" button at the bottom of the page.
  • If you forget your password, please use the reset password link on the login page.


We look forward to receiving your entry and wish you the best of luck!

QS Reimagine Education Awards Team

reimagine@qs.com

(VENTURE – EARLY STAGE) For the Blended Award we seek the best project that unifies web-based learning delivery and traditional learning practices. How can you and your team improve learning outcomes in a way that foregrounds the learning team (educator and present students), while also leveraging web-based internet resources? For the Presence Learning Award, we are keen to emphasize that reimagining education involves more than devising ingenious technological solutions to problems. Presence learning is also in need of reimagining, reliant as it is on centuries-old teaching methods. How can you and your team reimagine presence-based pedagogies, and improve learning outcomes in traditional learning environments.

This item is not available

(VENTURE – MATURE) For the Blended Award we seek the best project that unifies web-based learning delivery and traditional learning practices. How can you and your team improve learning outcomes in a way that foregrounds the learning team (educator and present students), while also leveraging web-based internet resources? For the Presence Learning Award, we are keen to emphasize that reimagining education involves more than devising ingenious technological solutions to problems. Presence learning is also in need of reimagining, reliant as it is on centuries-old teaching methods. How can you and your team reimagine presence-based pedagogies, and improve learning outcomes in traditional learning environments.

This item is not available

(ACADEMIC – EARLY STAGE) For the Blended Award we seek the best project that unifies web-based learning delivery and traditional learning practices. How can you and your team improve learning outcomes in a way that foregrounds the learning team (educator and present students), while also leveraging web-based internet resources? For the Presence Learning Award, we are keen to emphasize that reimagining education involves more than devising ingenious technological solutions to problems. Presence learning is also in need of reimagining, reliant as it is on centuries-old teaching methods. How can you and your team reimagine presence-based pedagogies, and improve learning outcomes in traditional learning environments.

This item is not available

(ACADEMIC – MATURE) For the Blended Award we seek the best project that unifies web-based learning delivery and traditional learning practices. How can you and your team improve learning outcomes in a way that foregrounds the learning team (educator and present students), while also leveraging web-based internet resources? For the Presence Learning Award, we are keen to emphasize that reimagining education involves more than devising ingenious technological solutions to problems. Presence learning is also in need of reimagining, reliant as it is on centuries-old teaching methods. How can you and your team reimagine presence-based pedagogies, and improve learning outcomes in traditional learning environments.

This item is not available